Feel me, Feel me Not (2020)
Tiempo de Juego: 90
Edad Mínima: 18
Jugadores: 3 - 5
Editor: Tall Guy Productions
Diseñadores: Konstantinos "Tall Guy" Vasileiadis
Artistas: Desconocido
Mecánicas: Simultaneous Action Selection, Storytelling, Role Playing
Edad Mínima: 18
Jugadores: 3 - 5
Editor: Tall Guy Productions
Diseñadores: Konstantinos "Tall Guy" Vasileiadis
Artistas: Desconocido
Mecánicas: Simultaneous Action Selection, Storytelling, Role Playing
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Personal space and sexual harassment are hot topics right now.
This game seeks to take the attention away from absolute or objective definitions of what these terms should mean, and focus it on what they do mean to you and to those around you.
A Shared Story
The players get to collaboratively shape their shared reality, as abstractly or as detailed as they want. As a starting point, they use synopses of real stories, that happened to real people.
Know Thyself
“How would I react, if this happened to me? In that story, what would I do?” is what players get to answer first. Practicing introspection, and understanding themselves.
Emphasis on Empathy
Having figured themselves out, players try to understand each other. “I know what I’d do in that situation, but how would that person react if they were in my shoes?”.
Revelations !
Now that everyone has Empathy and Reaction cards, it's time for a show-down - Players' points depend on how well they guessed what others would do!
Ok, but how do I win?
You just need to collect 5 Empathy Points in everyone's color to win a 5-player match - but that also means you have to be able to empathize with everyone on the table! Good luck :)
—description from the publisher
This game seeks to take the attention away from absolute or objective definitions of what these terms should mean, and focus it on what they do mean to you and to those around you.
A Shared Story
The players get to collaboratively shape their shared reality, as abstractly or as detailed as they want. As a starting point, they use synopses of real stories, that happened to real people.
Know Thyself
“How would I react, if this happened to me? In that story, what would I do?” is what players get to answer first. Practicing introspection, and understanding themselves.
Emphasis on Empathy
Having figured themselves out, players try to understand each other. “I know what I’d do in that situation, but how would that person react if they were in my shoes?”.
Revelations !
Now that everyone has Empathy and Reaction cards, it's time for a show-down - Players' points depend on how well they guessed what others would do!
Ok, but how do I win?
You just need to collect 5 Empathy Points in everyone's color to win a 5-player match - but that also means you have to be able to empathize with everyone on the table! Good luck :)
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-03 03:36:14.658